First, it is relatively easy to play, being (typically) controlled through a point-and-click Real-Time Strategy interface but giving the player control of only one Hero Unit, with four or five skills, instead of a Command & Conquer Economy. The heart of the MOBA genre lies in several basic qualities. One of its own spinoffs, Defense Of The Ancients Allstars developed by Guinsoo, became the Trope Codifier by virtue of its astounding popularity, with a non-negligible fraction of Warcraft III sales driven solely by people who wanted to play DotA Allstars. Amongst others there were D-Day, various AoS direct ports, and Defense of the Ancients, developed by Eul. It gained popularity and, when Warcraft III with its powerful Hero Units and amazing map editor came out, spawned a lot of similar maps which were referred to as AoS-style maps. While the Ur-Example was the Sega Genesis classic Herzog Zwei, the Trope Maker was Aeon of Strife, a map for Starcraft. The Multiplayer Online Battle Arena (MOBA), also known as ARTS (Action Real Time Strategy) note increasingly rarely due to the rise of FPS or Third-person MOBAs or Hero Brawler, is a relatively new game genre popularized in the first decade of the 21st century.
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